﻿using Jv.Games.Engine;
using Microsoft.Xna.Framework.Input;
using Keyboard=Jv.Games.Engine.Keyboard;

namespace GameTest
{
	public class MainLevel : Level
	{
		#region Overrides of Level
		public override void Initialize()
		{
			
		}
		public override void Update()
		{
			if (Keyboard.Hold(Keys.Escape))
				Exit(null);
		}
		public override void Finish()
		{
			
		}
		#endregion
	}
}
